How would one go about creating a pixel cache in VRAM, similar to VolatileImages, in LWJGL? I suppose I could create a texture, but I see two problems with that:
- Many cards are limited to textures of no larger than 512x512
- Textures have to be powers of 2. A 640x480 background image for a game would need a texture of 1024x1024.
There is a WGL extention for PixelBuffers, but that only works on Windows. Any ideas?
