My goal: Make a 3D MMO game with low requirements (therefore, capable of the most horrible graphics known to men). The world would be like Runescape in that characters will be highly customizable, capable of emotes and changing clothes (yet the indoors will be separate rooms).
Target PC: Pentium 4-esque with integrated graphics (at least for the lowest quality) Therefore, I guess I should be able to run OpenGL 1.2 at lowest.
I have ample knowledge in Java and several knowledge in 2D game making… just a complete noob on everything 3D. So I could use pure lwjgl, but I have no idea of how to add animations in there. I read about bones and armature and that seems what I need for my models, but I also read it’s not trivial to implement, so probably an engine or library that already has it implemented would be the way to go.
What would be the best library/engine for this?