Hello All
Lately I’ve been working on a Java binding to the physics engine PhysX.
It’s downloadable via subversion :
http://code.google.com/p/physx4java
Right now it supports :
Actors (like bodies in ODE)
RevoluteJoint (Like joint hinge)
D6Joint (6 degrees of freedom joint. Fully configurable joint with motors. Does not exists in ODE).
Shapes : Box and Sphere
Right now I’m working on:
More shapes: Cylinder, capsule, mesh
Collision events
And much more
This has been a lot easier than expected so the dynamics part should be finished in 2-3 months,
with progress on an (almost) daily basis.
You can download documentation on the Physx website : http://www.ageia.com/developers/support.html
However, if you are familiar with ODE or any or engine, you should be up and running right away.