Phys2D : World.step(float)

In the javadoc, the description of World.step(float) is very pesimistic :’(. Is it really not ok to use it beside of the 1/60 value ?
I was planing to use it for my frame skipping (a multiple of 1/60).

Just try it. The original stuff that phys2D was based on (the Box2D demo from Erin Catto) didn’t perform very reliably with anything other than 1/60f - hence adding the warning to the javadoc.

Kev