I checked out the demo “rejoint” where fixed joint was used to generate composite bodies out of multiple bodies. The problem, however, is that I can’t simply do the same in my project.
I have three boxes main body and two smaller boxes that could be called wings for example. When I connect them with FixedJoint, rotation works decently, however when I thrust (apply force along one of the cardinal axises of the object) the bodies that I attached with FixedJoint stall behind. I am not even talking about minor stuttering, but they get completely detached.
I saw a similiar post and yes, I am trying to achieve the same thing. I want to have the bodies “superglued” together with joints.
The code that I am using is very simple, almost straight from Rejoint demo from Phys2d sources.
Also, what is the relaxation property supposed to do? What kind of values is it supposed to take?