Phong shading

Hi,

Does any one know any good resource for this?

The xml below is from a collada file, I am searching for information on how exactly use it in OpenGL.

					<phong>
						<emission>
							<color>1.0 0.0 0.0 1.0</color>
						</emission>
						<ambient>
							<color>1.0 0.0 0.0 1.0</color>
						</ambient>
						<diffuse>
							<color>1.0 0.0 0.0 1.0</color>
						</diffuse>
						<specular>
							<color>1.0 0.0 0.0 1.0</color>
						</specular>
						<shininess>
							<float>20.0</float>
						</shininess>
						<reflective>
							<color>1.0 0.0 0.0 1.0</color>
						</reflective>
						<reflectivity>
							<float>0.5</float>
						</reflectivity>
						<transparent>
							<color>1.0 0.0 0.0 1.0</color>
						</transparent>
						<transparency>
							<float>1.0</float>
						</transparency>
					</phong>

do you want to use shaders?