Phong shading

Is there any plan to add phong shading to the next java3d ?

with opening up to shaders, yes, something is planned for 1.4

In Amiga demos, we used to simulate it using an environment map applied in additive over all other textures. the env map consisted of a gradient and a spot. It gave a very close to real phong effect, with a fraction of the cost (was very important with machines at 14Mhz…).
This technique has good compatibility with old cards and can be done today.

I saw it as a white paper at SGI some time after. Wondering who got the trick first…

That’s good news.

By this time I’ll wait for the official release of 1.3.2 both for DirectX and OpenGL.

Cheers,
Mik

p.s. 3D support for our MoreFX, CASTALIA is almost ready:

http://www.classx.it/classx_gfx/txt3d.jpg