Phone specific bugs

Hello I have an application and have finished a version for the series 60 platform.
To take the project forward and make it as lucrative to a publisher as possible I am trying to come up with a list of phones that we can try and port the game to so that I can show a large list of phones that it will work on.

App specs are 155k jar size, MIDP 1.0 and above, RMS size 90k, heap 1Mb,FullCanvas, Uses Nokia UI API but - could be changed to work with fairly easily, min screen - 176*208, it is a game that would prob be aimed at the uk market at first and we have coded it in the 5 main languages EPIGS.

Any suggestions of phones I should look into supporting would be brilliant. I have included the 6600 with the dodgy firmware version that crashes upon switching between canvases - which have not found a proper resolution to yet!

So firstly are there any serious bugs that could be expected from any of the 14 series 60 Nokia models or from the sendo x or siemens sx-1?

Which SE phones would have little or no trouble porting to from past experiences - and is implementing touch-screen a big issue for the P800 etc
Are there any other models that would be worthwhile trying to port to that wouldnt cause too much trouble and are/will be popular?

Finally what is a reasonable number of phones that I should approach a publisher with as I do not want to be committed to too many - but I can also see from the pub’s point of view that they will require a lot of phones espec if the app isn’t supported on anything lower than the series 60 platform.

Many thanks, any of your comments would be of a real help to me.

The new lot of SE phones (K700, K500, etc.) that have recently come out are great. You won’t even need to do any porting as they actually support the Nokia UI API (even better than the Nokia devices in some cases!), and the screen size is similar. We just got a K700 and it loaded all the Series 60 versions we had without a single glitch. In fact, from now on we are going to use this phone to demo the Series 60 versions, as it has a lot less glitches than it’s Nokia counterparts.

Some of your specs (jar size and RMS use), exclude a lot of lower end devices (Series 40 Nokias for instance). The use of the Nokia API, if it is for something critical to the game, will rule out MIDP 1.0 phones without a similar extension API (P800 for instance). But any of the newer MIDP 2.0 phones are potential models for porting.

shmoove

[quote] The new lot of SE phones (K700, K500, etc.) that have recently come out are great.
[/quote]
K700 is definately great - k500 we had issues with. 6230 is also a nice new model from Nokia worked flawlessly for us.

u have wav & midi sound working on the 6230? O_o

There are many firmware releases for that phone, alot of them have broken sound.

hehe - we don’t use audio in our games :stuck_out_tongue:

MIDI worked great. I haven’t tried WAV though.

shmoove

Greetings,

Speaking on the k700i, I own one but I find it slow sometimes. Either within applications on just under normal usage, the phone gives periodical stops of 2 seconds, as if it was processing. Is this normal?

Thank you very much.

is it vodafonized?