Perspective

Howzit

I’ve started to write a FPS, all I’ve got at the moment is a tunnel of which I can go forward, back, left right and I can jump.

Two things I’m not quite sure about:

1:
I move backwards and forwards by calling glTranslatef and I decrease/increase the Z-axis depending on whether I’m going forwards or backwards.

Is this the right way to do it or is there a better way?

2:
How do I turn around, like do a 360’ turn on the spot.

This should be moved to the JOGL , LWGL or Java3D topic.