So Heres my Problem:
I have an Object at the center(0,0,0) with an radius of 0.1(its a sphere).
As the camera matrix and the model matrix I pass the identity matrix to the shader.
The projection matrix is an perspective matrix with an fov of 70 , an aspectratio of 16/9 and 0.1 as near clipping plane and 1000 as far clipping plane.
so the camera is at the center too, but i can see the whole object from the outside and if i pass a rotation matrix as the camera matrix, the camera rotates around the object. ???
So why is this so, any ideas where to look for an error.
ps:
the projection matrix computed with the const from above
0.80333 0 0 0
0 1.42815 0 0
0 0 1.0002 0.20002
0 0 1 1