Performance improvements in Mustang build 33

Take a look at this! :slight_smile:

Provide d3d pipeline to improve runtime performance of Swing/2D: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5104393

D3D: minimize device state changes in the pipeline: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6252147

Slurppppp!

did you try something with -Dsun.java2d.d3d=true ?

No. Unfortunally I don’t have time to test Mustang. :frowning:

Hmm, seems now the Java2D-Team moves away from improving the OGL pipeline to improving the D3D pipeline :frowning:

Nevermind, the OGL pipeline works quite great, hope to see some new improvements (enhanced glyph caching in future…).

good work!

lg Clemens

They are improving both implementations at the same time. See the related article on java.sun.com.

OK, ok, you’ve found it before I had a chance to announce it =)

I’ll write something up shortly to give you the scoop on the new d3d pipeline.

[quote]mm, seems now the Java2D-Team moves away from improving the OGL pipeline to improving the D3D pipeline
[/quote]
Fear not, Chris continues to work on the OpenGL pipeline (he’s the one who created it and working on it), and yours truly is responsible for the d3d pipeline.

Thanks,
Dmitri
Java2D Team

OK, ok, you’ve found it before I had a chance to announce it =)

I’ll write something up shortly to give you the scoop on the new d3d pipeline.

[quote]mm, seems now the Java2D-Team moves away from improving the OGL pipeline to improving the D3D pipeline
[/quote]
Fear not, Chris continues to work on the OpenGL pipeline (he’s the one who created it and working on it), and yours truly is responsible for the d3d pipeline.

Thanks,
Dmitri
Java2D Team