Cool. If you look at this thread: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1077996204
You can see that I asked something about tile-based terrains. I’m working on something like that on and off for some time now but the going is slow because my 3D knowledge is still very basic.
Some time ago I encountered wurmonline and read the thread where multi-texturing was being explained for blending terrain changes. Very nice but I’m still stuck at simpler problems 
So some questions I could ask are:
- what kind of rendering do you do for the terrain? Do you use Vertex Objects? Vertex arrays? Something else?
- do you use any strips or fans in the terrain or is that just not doable if you need complete freedom to change the texture for each tile?
- do you do any sorting of terrain tiles by the texture they use?
The answers to these would already help me a lot 
Some questions out of pure curiosity:
- what kind of culling do you use? Quad trees?
- do you do any occlusion on the terrain? (“No need to draw anything behind the large mountain”-stuff)
I hope you don’t mind answering all this, especially because good answers will only beget more stupid questions 
But maybe others will learn from this as well. Because I know there’s a lot of information out there about all kinds of things having to do with terrain rendering, but it would be nice to have someone with experience to tell what worked and did not work (for him).