Here is an article describing my technique for 2D per-pixel lighting on the GPU:
If you have more ideas for optimizations, please let me know!
Here is an article describing my technique for 2D per-pixel lighting on the GPU:
If you have more ideas for optimizations, please let me know!
Aaaaahhhh…
I think I finally got the idea: You actually don’t even do a polar transform, you only walk the rays from the light source to the occluders…
Well I was really confused by the polar transform before, really…
But shouldn’t the shadow map get in-precise if we want to have big lights?
I mean… in case the shadow map is 360 pixels wide, it’s only 360 rays being cast? I guess this is still enough?
In the wiki page on github you linked the demo source code, but forgot to give us the shader files (shadowMap.frag / shadowRender.frag / pass.vert)
if you scroll down a bit, you will find them
Ah… silly me… but pass.vert is still missing Yeah anyways, as I said, I got it working already
Oh god…
Hey this is really great, but I was wondering if you could give me a rundown of why, when you make the shadow size larger, the shadows get all messed up? And maybe point me in the direction to fixing it, but just a hint because I’d like to do it myself (to learn). Thanks!
Hey – your question is pretty unclear. What do you mean by shadow size?
Ohp my bad I meant light size… I don’t know how I type these things out and not realize it ::). But yeah, the lightSize variable.
Edit: Bless my idiotness, and tuck me in a crib. I wish I could delete posts because this is one of the most embarrassing one’s I have made…
Needless to say, I figured it out.
Edit 2: I do have another question though. When I increase upScale the light gets bigger, but the shadows “fade off” before the light ends. A simple way to fix this is to zoom the camera in and draw stuff smaller, however that messes up the FBO ;). What do you say?
Hey this is really great, but I was wondering if you could give me a rundown of why, when you make the shadow size larger, the shadows get all messed up? And maybe point me in the direction to fixing it, but just a hint because I’d like to do it myself (to learn). Thanks!
Hey – your question is pretty unclear. What do you mean by shadow size?
Ohp my bad I meant light size… I don’t know how I type these things out and not realize it ::). But yeah, the lightSize variable.
Edit: Bless my idiotness, and tuck me in a crib. I wish I could delete posts because this is one of the most embarrassing one’s I have made…
Needless to say, I figured it out.
Edit 2: I do have another question though. When I increase upScale the light gets bigger, but the shadows “fade off” before the light ends. A simple way to fix this is to zoom the camera in and draw stuff smaller, however that messes up the FBO ;). What do you say?