Hello To All,
I want to know what is a pBuffer and for what purpose i can use it.? Can any one explain me using simple example. Also, what is offscreen rendering?
Thanks To All In Advance
Hello To All,
I want to know what is a pBuffer and for what purpose i can use it.? Can any one explain me using simple example. Also, what is offscreen rendering?
Thanks To All In Advance
Wrong forum mate
I’m no OpenGL expert, but from what I’ve read, offscreen rendering is just that: offscreen rendering. This means drawing pixels to an area that cannot be viewed by the player at all, such as a pbuffer (pixel buffer?), but are still rendered directly to the videocard’s memory. Obvious advantages are that texture copying can be done within video memory instead of hauling it around system memory -> CPU (especially if your videocard has the render-to-texture extension), but now you have to be responsible for managing your videocard’s memory.
[EDIT]: This is the JOAL (OpenAL) forum.
Hello,
This is a jogl forum and i am using a JOGL forum, but i want to do some task nativly and thus asking for the OPENGL stuf…
If any one can explain me then it would be greate useful to me…
Thanks and Regards