Hi all,
I have a problem related with pbuffer rendering and ATI cards…I was trying to make GKW’s RTTDemo work with ATI cards so as to see how rendering to texture works. Although the same demo works flawlessly with NVIDIA cards, when I’m trying to use an ATI card I get the following exception :
net.java.games.jogl.GLException: pbuffer creation error: wglChoosePixelFormatARB() failed…
Although I changed the texture_rectangle parameters so as the demo to use only square power of two drawable contexts, the problem remains (in ATI cards). Searching a little more I found out that if
GLCapabilities.setOffscreenRenderToTextureRectangle( true );
wasn’t used, then the demo executed normally, but without rendering anything to texture! The same code executed perfectly on an NVIDIA card, so there must be something about ATI cards, or I might be missing something obvious.
Any clues? GKW?
TIA
N