I’m having troubles with pbuffers also. I’ve encountered several exceptions and by reading this forum got rid of most of them. Now I’m left with this;
“net.java.games.jogl.GLException: Binding of pbuffer to texture failed: (Unknown error code 0) at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.bindPbufferToTexture WindowsPbufferGLContext.java:99)”
I’m first waiting that the main GLCanvas is initialized and then I call display() for pbuffer. PBuffer gets initialized and its display method called but when I try to bind texture in the GLCanvas display() method I get this error.
Any advice is much appreciated?
- nG