public static void playAt(String sound, float x, float y, float z) {
ss.setListenerPosition(Game.player.pos.x, Game.player.pos.y, Game.player.pos.z);
ss.setListenerVelocity(Game.player.dVel.x, 0, Game.player.dVel.y);
ss.setListenerAngle(Game.player.yaw);
ss.quickPlay(false, sound, false, x, y, z, SoundSystemConfig.ATTENUATION_ROLLOFF, 0.03f);
}
My issue is that above code even though I tried every possible value for the rolloff between 0 and 1 (suggested by the PDF paul provided) won’t have any change on the sound’s volume