Pathway is a tactical, turn-based RPG set in a 1930’s pulp adventure scenario. We are in production since last year, and plan to release the game on Windows, MacOS and Linux sometime in 2017 2018.
http://pathway-game.com/assets/pathway003.png
You can read more information about the game at http://pathway-game.com/.
Pathway is written in Java 8, powered by libGDX, using the LWJGL3 backend. It is pretty heavy on GLSL shader and custom OpenGL 3 render code, so for the most parts of scene rendering we bypass the 2D/3D functions provided by libGDX, and call GL functions directly through LWJGL. The renderer assembles a pretty wild mix of techniques (multiple render passes, deferred shading with multi-render-targets, shadow mapping, post-processing FX).
Our goal was to combine the look of classic 2D pixel art with dynamic lights and shadows. It took us quite some time and iterations to get there, but now we are pretty pleased with the result. We plan to write about our rendering architecture in more detail at a later date.
We use the excellent VisUI library for editor/tools UI, and gdx-ai for pathfinding.
I’m also an early adopter of noctarius’ very own borabora library.