Path easing?

I have this path drawn out in black. Green pixel is starting point. Red pixel is the end of the path. The movement happens from center of each black pixel the the next black pixels center.

The problem is that this path look really cornery if you will.

Here is the small res path I would like to smooth out (It is scaled 300%)

Here is how I would like the path to look (green line)

Any ideas how I could smooth the path out?

splines

Do you want the path actually be different, or just look nicer?

Different: yeah splines, or some recursive midpoint something off your existing path, kinda like Newton’s method. But it’ll still be “pixel-y” at such a low quantization.
Looks: sounds like you want anti-aliasing.

I think I need to use splines. Just need to figure out how to do it.