Passing the LWJGL Context

I’ve been working on a project and how it’s layed out is one system is in a different project and it makes calls to LWJGL, by doing this I get an error of “No OpenGL context found in the current thread.”
How would someone go about passing on the context of openGL?

Thank you for any help :smiley:

You must initialize LWJGL display before you will be able to pass any LWJGL context.

All that’s done in the Project1

Project1: main loop
Project2: imported Project

make it easier to understand

Is this run all in a single instance of the JVM? It should be fine as long as you are calling glXXX after initializing the Display, and on the same thread that you initialized GL.

It’s actually not running on the same thread.