Particles

So I stumbled upon this OpenGL benchmarking test that uses LWJGL.
http://www.have2chat.net/benchmark

I’m particularly interested in how was the particle swing made. It looks awesome and fairly easy to replicate but I’m not sure how.

I liked the water shader. The rest was pretty much “Meh.”. It’s not a very taxing benchmark, considering it runs at over 100 FPS with 32x supersampling.

Hehehe I remember that, it was made by our own bobjob!

If you’re referring to the water shader, do you know how it’s done?

I was referring to the entire applet. I have no idea how he did any of it though, you can PM him :slight_smile:

The water shader doesn’t work here :frowning:

What GPU?

EDIT: Also make sure you have the latest drivers.