I’m trying to get some nice particle effects for a game. I’ve played around a bit and I am having a lot of trouble getting anything that looks nice. I then decided to mimic one of the effects I found in a particle system tool. They combine these two images:
http://n4te.com/temp/flare.png
Here are my results:
http://n4te.com/temp/particles.png
On the left is the particle system tool, with a feature called “intense” enabled. The middle is the same tool but without “intense”. The right is what I have implemented using GL_SRC_ALPHA, GL_ONE.
How could I mimic the “intense” blending that the tool is doing? I’d like to do it as simple as possible.
Also, any other tips on how to get nice particle effects would be helpful.
I hadn’t much luck with nice looking effects by creating my own assets in Photoshop, so I looked around at some particle tools. I was hoping to get somewhere using their assets, but even that failed! I guess I’ll play around in Photoshop with the spiky particle and try to get it to blend like I want. Does anyone know how to mimic GL_SRC_ALPHA, GL_ONE in Photoshop?