can anyone tell me why i would be getting the following errors:-
--------------------Configuration: j2sdk1.4.2_04 --------------------
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:96: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float x1 = Float.parseFloat(coords.elementAt(x));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:97: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float y1 = Float.parseFloat(coords.elementAt(x+1));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:98: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float z1 = Float.parseFloat(coords.elementAt(x+2));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:100: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float x2 = Float.parseFloat(coords.elementAt(x+3));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:101: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float y2 = Float.parseFloat(coords.elementAt(x+4));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:102: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float z2 = Float.parseFloat(coords.elementAt(x+5));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:104: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float x3 = Float.parseFloat(coords.elementAt(x+6));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:105: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float y3 = Float.parseFloat(coords.elementAt(x+7));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:106: parseFloat(java.lang.String) in java.lang.Float cannot be applied to (java.lang.Object)
Float z3 = Float.parseFloat(coords.elementAt(x+8));
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:108: glVertex3f(float,float,float) in org.lwjgl.opengl.GL11 cannot be applied to (java.lang.Float,java.lang.Float,java.lang.Float)
GL11.glVertex3f(x1, y1, z1);
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:109: glVertex3f(float,float,float) in org.lwjgl.opengl.GL11 cannot be applied to (java.lang.Float,java.lang.Float,java.lang.Float)
GL11.glVertex3f(x2, y2, z2);
^
C:\Documents and Settings\Danny\Desktop\OpenGLWindow.java:110: glVertex3f(float,float,float) in org.lwjgl.opengl.GL11 cannot be applied to (java.lang.Float,java.lang.Float,java.lang.Float)
GL11.glVertex3f(x3, y3, z3);
^
12 errors
Process completed.
from the following code:-
GL11.glBegin(GL11.GL_TRIANGLES);
for (int x = 0;x<coords.size();x+=9) {
Float x1 = Float.parseFloat(coords.elementAt(x));
Float y1 = Float.parseFloat(coords.elementAt(x+1));
Float z1 = Float.parseFloat(coords.elementAt(x+2));
Float x2 = Float.parseFloat(coords.elementAt(x+3));
Float y2 = Float.parseFloat(coords.elementAt(x+4));
Float z2 = Float.parseFloat(coords.elementAt(x+5));
Float x3 = Float.parseFloat(coords.elementAt(x+6));
Float y3 = Float.parseFloat(coords.elementAt(x+7));
Float z3 = Float.parseFloat(coords.elementAt(x+8));
GL11.glVertex3f(x1, y1, z1);
GL11.glVertex3f(x2, y2, z2);
GL11.glVertex3f(x3, y3, z3);
}
GL11.glEnd();
thanks in advance to all who reply
Danny 
