Hello,
I have 100 MB of images that need to be kept in memory.
8 different colors (for up to 8 players) are used with 8 different RGB values (draw units).
Right now my options are
-
create a new image on the fly modifying the Player Color of the base image : CPU consuming
-
Create a copy for each Player Color 100 * 8 = 800 mb
I want to draw those images giving a palette parameter. Wouldn’t that be faster?
Is that possible with Swing?
Cheers
Mordan