hey guys
I’m currently rewriting the display class of my game for jogl. Now, after getting the image and shape drawing to work I’d like to integrate the drawing into the game’s thread, ie, get rid of the animator object.
but, if I just call the display method, or the frame’s repaint method…
ok scratch that I just figured it out, it’s the GLCanvas’ repaint() which needs to be called, not the frame’s
thought I’d post it anyways if anyone else is having this problem (had been searching >45 minutes for a solution on google ./.)