Hi all,
We are looking for an enthousiastic programmer who can take the roll as lead developer and wants to help us port Norakomi’s Manbow2 to Android.
Manbow2 is a sequal to Space Manbow which was developed by Konami and originally released in 1989 for MSX2/2+.
Space Manbow is generally considered the best horizontal shooter on MSX2/2+, one of the few games which has the quality seen on consoles of the same time period. Norakomi was a big fan of the original game and because Konami didn’t create a sequal to the game, Norakomi decided to create one himself which got released in 2007 for MSX2/2+.
Who are we looking for?
Someone with a good to fluent understanding of java and preferably with experience in creating apps for Android.
Someone who can help us with the creation of the game engine in a relative short period.
Someone who knows how to adapt the game to smartphones and tablets & incorporate add networks (we also wanna create an add free version!).
Manbow2 consists of 9 levels. Music has been composed by the original Manbow2 team.
All graphics are done, although some graphics need to be reworked.
(for visuals & music please look at the links at the bottom)
Since we have a very low budget we are looking for creative sollution to pay you (see payment section). This means that we’re looking for more of an “enthousiast” then a “professional” with a “get-in, get payed, get-out” mentality. (we want to get you payed though!)
We’re looking for someone who thinks this is a cool project and loves to be a part of this.
Payment:
Currently we have a very low budget, so for someone interested in this project I am looking for creative sollutions to get you payed.
For example:
Have you give us a desired payment amount you would like to get for this project.
I will then try to get you payed for this amount in parts by way off:
- Pay you a relative small fixed price out of our own budget.
- Combined with giving you co-ownership of the game, meaning a certain % of revenues from the game will be going to you.
- See if I can get additional funding by means of (small) investors (crowdfunding, kickstarter, personal networks), game-design tutorial creation and/or what else…
- Any other ideas are welcome & I will promise to do my best to get you payed what you (reasonably) desire to be payed.
Who are we?
Currently Norakomi are:
Bart (the original lead developer/music composer on Manbow2) who’s currently coding on a game based on MSX’s The Goonies:
http://www.java-gaming.org/topics/norakomi-s-goonies-clone/33268/msg/312207/view.html#msg312207
Me, Rik, junior programmer; currently working on a game based on MSX’s Knightmare & Bart’s brother:
http://www.java-gaming.org/topics/1986-knightmare-learning-how-to-program-cloning-reskinning-project/32924/msg/308587/view.html#msg308587
And a graphic designer that has worked with Bart on other projects in the past and currently helping out on his Goonies project.
Norakomi is based in Amsterdam , The Netherlands.
Contact:
If you would like to get any kind of (additional) info please contact me!
On Manbow2:
All music & graphics and level design ( 9 levels) are finished.
Manbow2 was programmed in the MSX Assembly language and for the MSX computer (256kb Ram, 2,97Mhz)
Links:
Norakomi releases Manbow2 2007: http://www.msx.org/news/software/en/new-game-norakomi-development
Manbow2 song available for download: http://www.msx.org/news/music/en/manbow-2-songs-added-downloads
Review Manbow2: http://www.msx.org/articles/manbow-2
Showcase Youtube videos:
Manbow2 – level 1:
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Manbow2 – level 7:
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Manbow2 – story line:
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