HI,
I’m using Java 6 to do some simple physics simulation. The application is running inside as frame (not fullscreen exclusive) and I’m getting what appears to be tearing. However, the graphics configuration tells me that the offscreen buffer to which I’m drawing is using page flipping (specifically the buffer strategy is java.awt.Component$FlipSubRegionBufferStrategy…). In theory, the page flipping should be synced to vertical retrace, and I shouldn’t get any tearing, but that doesn’t seem to be the case. Any thoughts on the matter would be appreciated.