Hey guys,
So I have a fully functional 2D tile engine that loads map data from 2 png files for each layer of terrain. 2 files isn’t that bad, but I am planning to add a Collision layer, an Object layer, and possibly a mob density layer (depending on how i do mob spawning), so there will be many different png files in one map folder. So I was wondering if I can pack multiple png files into one readable text file and convert that file back to Buffered Images on run-time.Conversion time should be considered but is not a priority.
Yeah so more of a development-side question, but a solution would be helpful ;D