Hi
Just did some testing of my current client, I added some debug into it to dump the number of bytes sent and received. The result was
Sent 16472 and received 166582 bytes of game data in 74 seconds, thats 0.21679688KBps and 2.1982422KBps
Then I ran IPTraf on the box hosting it
┌ TCP Connections (Source Host:Port) ────────── Packets ─── Bytes Flags Iface ┐ │┌85.211.203.76:3210 = 358 39511 DONE eth0 │ │└67.18.125.146:2000 = 500 264461 CLOSED eth0 │
That means the server (as in box, not SGS) sent 264461 bytes, but of that, only 166582 was game data, the rest was TCP packet headers and SGS overheads. Now I admit that most of my messages were only 72 bytes of game data, there is a minimum of 20 bytes of TCP header. My question is, how much does SGS add per messages?
Endolf