Apologies for cross-post with the J3D-INTEREST mailing list, but I got no responses there and I could use some advice on this.
Following on from my question on updateable textures, I have managed to sort that part out but I don’t really know what to do next.
Currently I have got some planes with dynamically updated textures attached as platformgeometry on my viewplatform. That works fine but I’m not sure a) how to move forward and b) whether this is the best way of doing things at all.
If I am continuing with this approach what is the best way to texture more extensive components- the square texture thing is an obvious limitation - if I have a rectangular shape should I be creating several small textures to match it as closely as I can (and if so, do I have to create a separate plane for each texture?) or should I be creating a single larger texture and fitting it using texture coordinates?
Alternatively, am I completely barking up the wrong tree by using geometry in the scene when there is some really clever way of getting around this altogether?
I know there are a few libraries to do this type of thing but I’m trying to better myself by understanding how it all works…