Well, I am trying to use the overlayBase from j3d.org, but run into some problems. For those who already used it, it would be nice if you could help me out here …
I simply extended the OverlayBase class and overwrote the pain() method with a simple g.drawString(). This mehtod is defently being called cause I checked it with a println. Then I added the root of this object to my viewTG. So normally everything should work fine I think but it doesn’t. I use the canvas3D and dimension constructor.
My guess is that either my dimensions are wrong or there need to be another option in the overlay somewhere to activate something orso … (did make it visible). I just gave it my screen dimension of the frame 800 x 600
Somebody ?