Overblown - A split-screen multiplayer game with physics

I’ve been working on Overblown for the last few months. It’s a split-screen multiplayer game (up to 4 players), intended to be a sort of parody of Overwatch.

  • It uses LibGDX and Bullet for the physics.
  • Currently has 4 heroes: Phartah, Boomfist, Bowling Ball and Racer, each with their own special abilities and ultimates.
  • 3 maps and 2 game modes: Control Point and Deathmatch
  • Tested with PS4 controllers.
  • Has a built-in map editor

There’s no formal release yet, but the source code is available at https://github.com/SteveSmith16384/OverblownGame , licenced under MIT.

Got the error :
Could not determine java version from ‘11.0.5’
According to this thread :
https://stackoverflow.com/questions/54358107/gradle-could-not-determine-java-version-from-11-0-2
Apparently, it is because I have Java 11, and you use gradle 4.6.

Thanks for the feedback. Though I really like LibGDX and use it for almost all my projects, I’ve never been able to work out how to consistently import LibGDX projects without getting random Gradle errors like this one due to conflicting versions. My usual solution is to manually select Gradle version v4.10.3 which seems to work. If anyone has a definitive answer to this it would be much appreciated.

Thanks for your explanations. Got it to work with java 11 and Gradle 5. Had to :

  • Install Gradle 5
  • Set the good environment variables. (Path, GRADLE_HOME)
  • Use “gradle” instead of “gradlew” in “compile_desktop.bat”
  • Change “classesDir” to classesDirs" in “desktop/build.gradle”
  • Import and run the project with Eclipse
    Nice work :slight_smile:
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Thanks for that. If/when I have Gradle issues next time, I’ll try those steps.

I’ve also just released the game on Itch: https://stephensmith.itch.io/overblown

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Just messing about adding features to Overblown. I decided to create a Minecraft style level, but this has “proper” physics:-