I’m sorry, I know this isn’t the right place to ask but there’s no “General Java Questions” forum.
My game relies heavily on memory usage, generating two pseudorandom images for the playfield, which must stay buffered the whole game. In a normal sized playfield, everything works, but when I try to scale it and create HUGE playfields (like 8000*8000 pixels) I get an “OutOfMemoryError: Java heap space” exception. Is there any way to fix this or should I give up making this game? I suppose Java’s VM memory space is fixed for applets, so…