OS X?

Has anyone had luck with OS X?

I’d been trying to use my USB gamepad (works in non-Java games), and put together a simple test following the directions posted in the intro. However, ControllerEnvironment.getDefaultEnvironment().getControllers() returns a zero-length array. :-/

I added OS X gamepad support to my local copy. But it is incomplete. A more general solution is needed to support arbitrary controllers, and a massive database of controllers needs to be built. I just didn’t have the time or ambition to do that much.

I also didn’t implement rumble pack support.

[quote]I added OS X gamepad support to my local copy. But it is incomplete. A more general solution is needed to support arbitrary controllers, and a massive database of controllers needs to be built. I just didn’t have the time or ambition to do that much.

I also didn’t implement rumble pack support.
[/quote]
I’m mainly interested in gamepads and keyboards where gamepads are not available. Any chance you might make this available soon?

(Rumble pack support isn’t currently a big thing, atleast for me.)