OrderedGroup and transparency

Hi
I’m having troubles with a HUD i’m writting. In my game world I have some waypoints that have an OrientedShape with a transparent star to represent them, if I line my view up so I can see one waypoint through another I can see that the transparencies add up so on the edge of one I can see the other behind it well. My HUD uses and ordered group to sort out what gets drawn and when in the HUD so that it’s possible to have transparent window open over another non transparent and you can see the non transparent window through the transparent one. When I have a transparent HUD component with nothing else in the HUD behind it, I can’t see any transparent obects in my game world through the HUD component. If I change the ordered group to a standard BranchGroup then it all works find, except the rendering order ofthe HUD components is not certain.

Any advice or ideas??

Thanks

Endolf