http://www.javaworld.com/javaworld/jw-07-2012/120713-javaone-lineup-announcement.html?source=nww_rss
we’ll see…
http://www.javaworld.com/javaworld/jw-07-2012/120713-javaone-lineup-announcement.html?source=nww_rss
we’ll see…
only 169 posts and over 3k medals? is that a bug?
[offtopic/]
@above me
His awesomeness is beyond your mind!
Yes. He should have more medals than that.
BadLogicGames is (are) the person (people) who brought us the LibGDX cross-platforming library that allows you to write a java game using their library and run it using a LWJGL, JOGL, Android, HTML5 (and soon an iOS version, though I’m not as up on that) renderer which allows, for the most part, a ‘write once, run everywhere’ sort of system.
Edit: Not sure if BadLogicGames is the account of a single member or if it’s used as a sort of ‘company’ one. Hah. Which is why the above post is sort of wonky.
As an aside, I hope this happens, if only because it will (hopefully) make the iOS a bit more available to those of us who don’t have a Mac, but have an interest in coding things for the iOS (This statement is made without actually knowing the current state of how the iOS is accessed, since last time I tried was… Several years ago now.)
It’s just me, Mario 
I guess iOS support by Orcale will be out at around 2020 or so. They already had similar talks last year in SF.
Hmm I can but hope. It’d save me tens of thousands of dollars.
Cas 
You could totally port your engine to our low-level APIs and have your stuff runon iOS and Android. For iOS you pay 399$ for a Monotouch license, Android is free. Just saying 
hmmm. PMed you on Twitter. Skype!
Cas 
yeah I’m just waiting for your libgdx iOS port 
I’m sorry. I just couldn’t help reading it aloud like this.
PS: libgdx rocks, you deserve all the 3000 medals!
Your 3K medals is bug, you deserve moar!
I thought monotouch was C# only?
Is there a java implementation for Monotouch now?
I don’t understand
I am assuming you mean low level api for libgdx? then how to monotouch for android/iOS?
The following was on slashdot http://apple.slashdot.org/story/12/07/26/1354238/ex-sun-employees-are-taking-java-to-ios
That’s pretty bollocks, compiles to ObjectiveC, unclear how it integrates with native code, can only run in a custom simulator of theirs locally, code needs to be send to their servers to compile it to the real deal.
Here’s something that’s more interesting: https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4543
@MonoTouch: we use a modified version of IKVM to compile Java to CLR byte code. Michael Bayne of ThreeRings did the most work on that, i added functionality so we can call JNI stuff. Works like a charme. Needs more testing though.