Does anyone have experience with getting an OpenGL context for Android live wallpapers? I’ve seen two methods described here: http://www.learnopengles.com/how-to-use-opengl-es-2-in-an-android-live-wallpaper/ and am wondering which of the two would be the best approach? Extending GLSurfaceView looks like the easiest method. Anyone tried that before? Is it fairly stable and crash-free?