I wrote my own .obj to mesh importer, and it is working ok, probably.
But with some meshes, some of the times with some quads, it appears to somehow “mess up” the texturing of the quad.
It would appear that the center of the quad is not being textured, but two of the edges have some texture on them. Which confuses me,
because if its using the texture on the quad, and no part of the texture is black, then none of the quad should be black right?
Here is an image where you can see so quads of the mesh being textured properly, everything looks exactly as it should. (ignoring the dirt on the left where the some of the texture is black.)
Here is a picture from the other side of the mesh where you can see the center of the texture is black, but if you look closely the bottom and top have a little texture :
Here is a closer look at the dirt quad that is black in the center :
I checked in my modeling program (Blender) and the normalized texture quardinates being used on the quads in the modeling program match the broken quads in my application.
Not sure whats going on here, but my hope is that one of you have seen somthing like this before.