I have some problems right now…
I use Texture-Rectangles (http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt), to render my Sprites in 2D.
Everything works fine, with glScale(1f, 1f, 1f); and it looks like this:
Just when scaling, to make everything flip, it looks like this (None of the Textures are drawn):
Also, that does not work with normal GL_TEXTURE_2D’s too.
The red-green lines are drawn via glBegin(GL_LINES); these are the proof, that I am doing right vertex transformations. The sprites should be drawn just where thes lines are.