If I am rendering a generally simple game (Not a high polycount for most objects and the few higher-poly items are, well, few.), should I try to go through using tessellation? It just seems fairly complicated and I don’t know if I would need it.
If I am rendering a generally simple game (Not a high polycount for most objects and the few higher-poly items are, well, few.), should I try to go through using tessellation? It just seems fairly complicated and I don’t know if I would need it.