OpenGL rendering inside Canvas with LWJGL

I’d like to know how i can use LWJGL to render computer graphics inside my own Canvas (or JPanel, no problem with this) instead of rendering inside LWJGL’s own JFrame?

Thanks in advance, Black.

LWJGLCanvas?

Might be wrong on the name :stuck_out_tongue:

You’d than add that to your JFrame :slight_smile:

Okay i’ll have a look for that.

Might help: http://lwjgl.org/forum/index.php?topic=4217.0

Thank you guys, your support is so helpful!