Thanks to Cas’ Sony-OpenGL(ES) thread I also found this info on Opengl.org:[quote]Addison-Wesley has provided a sample chapter from the 4th Edition on Texturing for download (1.2MB PDF)
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http://www.opengl.org/documentation/red_book_1.0/
Since texture compression is also being explained, it’s very useful (compared to the older 2nd editions of the online Redbook).