I’ve recently decided to switch my code from JOGL to LWJGL.
Now that I’ve almost converted all my code from JOGL to LWJGL (makes it sound harder than it was), I’ve run into some problems.
It seems to me that the two libraries are using different OpenGL standard settings (different initial states).
I’m not 100% sure, so I would like confirmation on this, if possible.
Anyway, the problems is that much of my graphics seem brighter/more opaque in LWJGL compared to JOGL.
I think it could be related to blending, smoothing, scaling and similar stuff, but all my attempts at fixing this inconsistency have failed.
I would like to understand the reasons for this inconsistency, as well as be able to make portable code between these two libraries.
All help / comments are much appreciated 
- Scarzzurs


