Hi guys,
I am following along with a free online course in computer graphics on edX which uses OpenGL/C++ but I am finding the C++ factor more inconvenient than I would like. My issue is not with the language itself, but more so with the compilation process and the bulk of data that is constantly created by Visual Studio.
I was curious about how much of a hassle it might be to use LWJGL and port the boiler plate OpenGL code provided by edX to Java? My understanding is that OpenGL should be a universal API regardless of the platform/language? Perhaps I am being ignorant…
Alternatively, does anyone happen to know of an in-depth modern OpenGL course which does use Java?
Thanks in advanced guys!