I really want to use the OpenGL method (it might be an extension) to get the string representing the renderer’s name. My benchmark program currently relies on OS calls to get the GPU info, but on Linux there is no single standard way. So I am thinking I could get this through OpenGL instead.
I saw this code once. I had on my machine, copied from some online tutorial. I deleted it because ‘I would never need it’. Aaaaaargh!
Does anybody know what method I’m thinking of? Or am I just deluded?