Hello,
I am working on a game where eventually I am going to want some low poly fluids.
I found this video on youtube that shows almost exactly what I am looking for.
Here is the video.
I have no idea where to start with creating something similar to this within OpenGL and LWJGL. I have
a feeling that using the jbullet library might help. The only thing I can think of is a soft body in jbullet, but I am not sure if it will give this effect. Do you know any particle of fluid dynamics libraries that could achieve something along these lines? Or any ideas?
Thanks,