OpenGL glTexParameteri Performance

Hello guys. So I have a question that I’m curious about but too lazy to test.

Maybe someone here might have a quick answer.

Issue:
Say I have a texture but I want to use it with 2 different wrap/filter mode.

Would it be best to create 2 textures OR would it be best to have one texture swap modes when necessary using glTexParameteri?

better do not use the texture param at all and use sampler objects instead - if possible, it’s GL33. then the performance issue is practically dodged.

https://www.opengl.org/wiki/Sampler_Object