Here’s some code you can use to draw text in OpenGL (LWJGL in this case) given a position, character size, kerning scale, and the text!
Each character is a grid of points (3 columns, 5 rows) and a glyph is defined by lines from one point to another.
Here’s what it looks like (1.0 pixel thickness, 12 pixels tall, 8 pixels wide):
http://i1150.photobucket.com/albums/o604/ClickerMonkey/Glyphs_zps2d5f5477.png
And the code: