Hi,
I’m a bit confused as to how to use the 2 functions below. The OpenGL ES API says that the “name” parameter is a char *, but on Android it’s a byte???
public static void glGetActiveAttrib (int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
public static void glGetActiveUniform (int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
Can someone shed some light here?
Thanks.