Please excuse this post if it’s redundant – I searched the forum, and found a relevant post from last May 23, which ended, “More discussion to come here on the forum.”
My question: can anyone advise me on the state of being able to access OpenGL ES 2.0 from within JOGL? I understand that there is a plan to allow developers to toggle among the various OpenGL versions using something called a “profile.” Am interested in converting some existing JOGL code to run under Android and would be glad to learn more about how I might do that.
Thanks in advance.